So seeing how forum threads or posts cannot be deleted on polycount, I thought I'd at least close this off by sharing that in the end, I managed to finally break in and get my first concept art job at a really cool studio, and am working with a lot of ex-exployees from AAA game companies on a project from scratch and for a…
Welcome to PoodleShark! A Brand-new indie studio out of Austin, TX. We are looking for a UI/UX Artist to work on our first game, an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran credited on such titles as BioShock,The Rick and Morty…
Ng Skintools works reliably for me in limiting skin weights. How reliable is the script you're using to check weight influences? Have you tried using Maya's own component editor to check weight influences? BTW, unless things have drastically changed in the AAA space, most games limit weights to 4 influences per vertex. For…
Hey everyone, here's my current portfolio. I've been applying to jobs for the last few months but it hasn't been going great. For context I worked in AAA for a year then took a break for a year and a half (guessing that's part of the issue). I'm looking for work again. Any thoughts are welcome, the images are in order of…
I decided to release my Hunters Manor and Mountain Rocks Demo for free temporarily. Great download if you wanna see what got me my first AAA game studio job AND generated me over $4k on the Unreal Marketplace. I also needed to test this hosting site with something small before releasing my entire course on it. If you run…
This position will be a paid 10 month salary wage w/ potential for royalties after the game is released. There's a very good chance of a sequel or a new project after the 10 months. Work from home, no relocation needed. What we're looking for in an Art Director is someone who can model 3D characters to match vibrant…
This question might have an obvious answer but. I am currently working on the character for the monthly challenge and have a question about hair. Specifically which type if better, sculpted or planes? I have been looking around and have seen AAA games use both types. For example, Mass Effect 3 uses both sculpted hair and…
[size=+2]Forge Studios[/size] Professional outsourcing services provider for the game industry. Our studio, strong of a team with experience on several AAA productions, is able to deliver consistent top quality work. What we do:* Assets creation * Content integration * Full pipeline support What we offer:* Years of…
Greetings! My name is Ryan Jackson. I've been making game art professionally for almost 10 years, contributing characters, weapons & props to AAA as well as indie projects. Please get in touch to discuss your 3D Art needs. I'm always more than happy to talk about your project or to prepare a quote for paid professional art…
http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem this helped me do something similar ^^^ Keep in mind like pior said, it's a lot of work. Took me about three months to make nine characters with swappable outfit and hats only. Also keep in mind, almost impossible to get rid of all clipping. You can find it…