have you guys seen the Ambient occlusion quailty and other lighting in the unreal update for gears of war 2. still obviously not as good as offline rendering can get but pretty sweet for a game engine. thomasp when you screengrab from max do you use directx shaders for the normal maps?
COD evolves its design as much as they possibly can, given the boundaries of a fast paced FPS. Theres just no substance in such claims as yours, and its just an insult to some very competent designers working hard at those studios. This thing started as fanboy rant and it just nonsense. Also if you compare it to…
Looks great so far. I'm bad at critiques but I'll give it a shot. For starters, in the concept it looks like the two side doors have hinges on them, but on yours I can't seem to see any. This leads me to my next point, why not try adding some more lights? It seems a bit dark and I think it should be somewhat dark, but…
Hi guys, First time really posting any of my work on here but I thought that I would let it out there, I am working on a character for University and I will post the part that I am up to so far. Any critique will help good or bad
World War I = Woodrow Wilson (democrat) His mandates led to the cost of American deaths on the Lusitania, the prime instigator that brought us into WW1 FDR (democrat) = WW2. Ending oil trade with Japan forced their hand to bomb pearl harbor...(on purpose because war is profitable...unknown)? Eisenhower & MacArthur…
Thanks for comments! Daz: - Yes, the head might be a bit too big - didn't do much measuring, i have to admit - i was going to "finish" him in one day, and went ahead really fast - will do another layer of fixes maybe next week (i think i will continue "war beast" model, as i got it in UV pages now!) "I'd be curious to see…
I tend to use a custom cage in xNormal because of the reliable and predictable way in which it behaves. 99% of the time it gives me a perfect bake and for the 2 minutes or so it takes to set up it saves me a ton of time in the long run. One of the other reasons is the way in which Blender handles smoothing groups. You have…
Was that post aimed at me snemmy? Of course I've played them, I was an old school player on the nes/snes before sony even knew the word. Then with the PSX I played the crap out of 7/8/9, but after that is where it all started to go downhill for me. 10 was terrible, X-2 was worse. 11 was online online and 12 I never got a…
[ QUOTE ] I wouldn't be too sure of that. A couple of years ago they lobbed a missile directly over Japan, heading southeast, before dropping it in the Pacific. When the distance was measured, it had enough range to strike most of the west coast of the US. [/ QUOTE ] That's not quite right. The weapon fired over Japan was…
@conte: thanks man! :D and i saw your version of blue, my slaughterballer. jesus man! way to make a guy feel inadequate! such an awesome job i LOOOVED it. @whipswitch: awesome! *highfives* thanks for the comments dude. glad to hear you digs. i will continue to try and keep my lines that tight. @adam: yeah i'm slowly trying…