The problem with doublesmooh is, that you have only one way to determine the edges, by using geometry density i would suggest to use quadchamfer instead, it needs a tad of cleanup here and there and might be instable at times. but it gives you nice and clean supportloops, making sure all your edges on a materials are the…
Hi everyone, I finally managed to make an update. I've been working on the columns and another stone wall texture i'll be able to use on the other part of the island. Now screenshots : And the integration in the scene :-1: Predator -> you're suggestion has a lot of sense, i've been thinking about that direction before and…
Right — now that I look closer at your images I can tell the problem you're having here is known as "zooming in too much". Normal maps are limited in what they can do; at extremely close limits you can see that a sharp edge is in fact a sharp edge. If it's too much of a problem, you add more geo (bevel the edge). This is…
Is there a new fashioned way? Such as the texture renderer being able to blur across edges as opposed to rendering them in sharp contrast? I'm less worried about the splotches on the skin but rather the color. I see a sharp edge of contrast along the colors and I'm definately looking for a solution on that. Right now I…
I'm pretty sure that 720p is a newer standard than 1080i. The latter does have a higher resolution, but the signal is interlaced (meaning only half of the horizontal lines of resolution are displayed at a time, oscillating between even and odd lines of resolution several times a second to create the appearance of 1080…
Yeah I've changed mine a little now (will post new pic later if I do some more work on it) and now it's smoother with more curvy designs like in the boots, and yeah it's an improvement. The chestplate was a cheap fill-in, I couldn't think of anything to put there and I still can't, but I'm scribbling on it and will…
A lot of photographers are interested in this. When doing paid shoots, most people do what's called "shooting tethered" DSLRs generate low res jpeg previews, and that's what you're looking at on the screen on the back. No way to tell if your 21 mp file is fully sharp and looks great on a 3" lcd, so they are either plugged…
Here's a quick and dirty version. I mocked it up with planes just because it's faster, but you can do it with whatever shape geo you want. This is all on a 10' grid. So you'll notice the pieces on the right are 10x10'. The Red Boxes show where each piece's pivot point is. I like keeping my Corner piece's pivots in the…
The texture pixels are bigger than the pixels in the alpha so it is forced to average out the alpha when you stamp it on and that gives you the blurry look. There is no way you're going to get sharp edges on that text unless it has significantly higher texel density. If you're at 4k there and have about 16 pixels (at best)…