Hi, I want to create hair for a 3D character. I am using a IMM Hair Brush I did myself. The problem is when I click on an specific topology line, all curves appears but only the clicked one appears with a low polygon density. I want all the topology lines to have that low polygon density without going clicking one by one.
I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
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I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Thanks guys! Hey everyone, here's another batch of work I did since my last work posted here. Got the chance to do a spaceship for the Marmoset team. Did a Tec-9 and an ssg + a p99 which are 2 full complete tutorials. 4k screens on my artstation. Hope you like them! https://youtu.be/XoM8nn_W4G0…
Thank you! I wanted to add a bit of shading on the albedo but I didn't want it to to overpower the main lighting. The subtle shading also makes it look less flat in shadowed areas in game.