Haha, interesting video. While I hear most of it is true, it seems to be blown a tiny bit out of proportion. I mean not every studio is that bad, but yeah there definitely are some. Start working on stuff? The resources are out there. You won't magically get a job without any work to show.....
dds thumbnails in windows http://developer.nvidia.com/object/dds_thumbnail_viewer.html speaking of which... psd images magically are thumbnailed recently. I don't remember doing anything special? is this an adobe update? or vista update? ( late night adobe fairies @ werk while I sleep to ease my search burden? )
I picked one up also. I really like Feel the Magic and Metroid. Mario 64 is a mixed bag. The game is brillant as always, but the controls are a bit tough. Overall really excited and I hope more devs jump of this system. It's capable of some really great innovations with gameplay.
I believe I ran into a magical disappearing object issue on my skull, the mesh combine fix didn't work but I'm still troubleshooting to see what can be done. I may for expediency just reopen the last version that worked. Wish I knew what happened to cause this.
Use Transfer Maps for that, and assign your high poly(s) as both source and target, then bake diffuse map. If you're working in dDo, I question you only having a HP, since normal maps are a key factor in the magic, and you can't bake normals from a mesh to itself.
A few environment sketches. I'm enrolled in Chris Oatley's Magic Box program right now. It's cheap and it's a damn lot of information. :) Did this while listening to one of his podcasts. People seem to really like my environments but I honestly like doing characters more! It's a tricky situation.
I believe you can do all that in code. I'm not a programmer so I don't know how it works, you make the world in the traditional manner and then code magic makes it curved. I found this guy's tutorial on doing a cylinder world like Deathspank or Animal crossing link
Your progress is amazing! I've had some difficulty with oil photography, too. :/ Found out overcast days, outside and the painting slightly tilted downwards gets best results so far. + Some photoshop magic here and there to adjust small white-balance stuff and contrast. Hope this helps!
is this perhaps the same issue i ran into once? - http://polycount.com/discussion/172035/how-to-merge-uasset-files-into-projects i managed by creating my folder-structure behind unreal's back and reading the paths out of the binaries with a text-editor. as i recall the materials then magically found the textures.