Thanks for the comments everyone! Here's the most recent asset I have created for my throne room. A smaller statue, of which many will flank either side of the throne. I thought I would make these a little more smooth, just to give some variety. While I know this deviates from the Brutalist/ancient Egyptian style hybrid I…
Your sculpt looks great, but your paintover could use much more color variation. Choose a warm color for highlights and a cold one for shadows, and add color variation to your stone, it should not look monochromatic like that. I can't explain it very well, here's something : The sculpt is a great guide for light direction…
I'd like to produce a video that was "what if COD was made in 93", it would involve a lot of color locked doors, silly monster closets and nonsensical map design. "Private, we need to blue key to get through this area, intel tells us there's a red key 5km to the SW that will allow us to unlock the red door that's blocking…
nice work! I think you could build up more atmosphere, eg the smoke coming out of the chimneys has more variety in the concept and it seems whiter and thinner like its slowly dispersing in the cold air and turning into a kind of smog. More snow on the edges/top faces of objects like in the concept and the tone of the snow…
I've heard that people are generally good drivers there so there are usually not a lot of problems. I've also heard about huge fines for causing traffic. Can you confirm any of these rumors? I was actually gonna visit a friend in LA last year until I got cold feet and never left. The traffic/driving was the main issue.…
Hey, thanks for the reply, I appreciate the feedback. I like what you did with the image, it was my original plan to make the whole scene a lot darker than I did but with it being a Uni project I needed to make my architecture and textures easily visible. I've updated it and tried to give it a desaturated/old photograph…
Quick update, hes retopod and unwrapped and i have started texturing but feel like im getting a bit stuck looking at it with the same eyes. I have tried to use green and purple tints on the skin to make the barbarian look cold so hopefully that comes across. Any paintovers or critique would be much appreciated. Also whats…
I have now broken down the scene and indicated modular assets in the scene, tileable textures and repeatable assets. I have averaged out the colour of certain parts of the concept art. On the right of the image below are the colour samples taken from the concept. The scene is made up of various shades of blue with a lot of…
Update 01: Changed some proportions When I had this reviewed by some fellow students, they pointed out her arms were a little too thin and her head was too small. I took a closer look at it and changed some stuff in the shoulder and upper arm area as well as the head size. Also, her waist is a subtle note rounder now. As…
I like the boots. Edit: Ok, I was going to leave it at that but... Design wise, the fact that she's covered head to toe, yet exposing much of her inner thigh I find to be beyond ridiculous to the point of absurd. And the fact that few have pointed this out, laughable. Must be cold down there. Perhaps she should be wearing…