I didn't mention it, but yeah, bakers and viewport will be synced to Mikkt. It allows you to project any image/material on the 3 axis around the model and "wrap" it so that there are no seams anywhere, like a cheap way of faking a 3D texture. No, not this time.
Does your maya have the Mentalray "Lume" shaders? There is one Lens shader in Max called "Wrap Around (Lume)", it creates a spherical map, where the center of the sphere is the position of your scene camera. Nice thing to save these as HDRI ;)
Alright I think I'm pretty much done with his axe. All I have to do now is a bit more work on sion himself. I'm trying to get this all wrapped up before blizzcon on the 7th. Cheers!
@Noth Thanks man. No, I want to keep it more simple. I'm going to add some filigree around the hilt and I'm trying to model the cross wrap on the grip from my reference, but I have no clue how to do it.
Are you not sculpting a higher resolution model before you get to textures? I have a feeling your sword could really pop out and be awesome with the hilt wrapped with leather, and the blade having the small indents and wear of a used gladius.
Yeah I would expect to raise some eyebrows carrying a bunch of bare circuitry through the gates. As suggested, I think just wrapping the components up and shipping them out would be the best way, they'll be insured then too.
The high polygonal mesh does not need to be unwrapped. Only the low poly mesh needs it, because we bake the high poly onto the low poly. Think of the high polygonal mesh as a stamp that wraps itself around the low mesh.
Okay good to know. Looks like I'll take this boot back into Maya for now. I've just been watching people make entire models from a few primitives in ZBRush. Still can't wrap my head around that.
@Elithenia Thank you! :) @ziikutv Thanks! @Doxturtle Thanks man :) Yeah it's an example of bad AO I guess haha Lacking motivation to wrap this up, so I took some shots of the foliage and props I've made for the project.
It's yours for $300. http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game I don't like the idea of attempting to walk up the wall of a small sink for hours hours, with a ring wrapped around my waist.