It's for "fringe" cases of non-metallics that fall outside of the 0.04 reflectivity range. Some gemstones can go up to 0.16 for example, while skin is 0.028 and water is 0.016, which are both much lower (almost half for skin and below half for water) than the blanket value. The "specular" input in UE4 and Toolbag2's…
I think you guys are right, I spent a ton of time futzing with different suit colors/saturation levels, but ended up feeling like I needed to bring back that bright saturated orange color from the original since the wings are so much more desaturated by comparison. I'll see if I can knock that back down a bit. Thanks for…
The high poly looks pretty good right now man. As far as design stuff, the only thing that really jumps out at me is I would add a little more detail into the grip, maybe insetting the ridged part slightly, or bring it out. Just something so you could see it a little more clearly in the 'in game' view. Nice work though,…
Well, Lewis won his 7 titles imo via combination of pure killer racing talent alongside his team's engineers but 2026 will bring in new regs, cars and teams basically total reset for the whole grid so again I think will be up for grabs. Also since Melbourne regained first GP spot to kick off the F1 calendar here at Albert…
https://www.youtube.com/watch?v=htsnqLPgHOI Another pass on the Tan's Lizard texture. Rendered him out in Marmoset, then put together in Premiere. Beginning of Rant: This time around I had to experiment with codec compression, I ended up playing around with H.264 under one of the HD presets. The goal, as always, is to get…
I think this is a good idea for a thread. You need to do a lot of research as everyone is different. I have been into my health and fitness for around 6 years now and it's a constant learning curve which changes to fit your current life style. When I was at Uni I was doing weight training 5 - 6 times a week to get away…
Thanks people! ScottPetty, thanks for the feedback! Yes, you are correct about the wood overlay on the throne. I thought I could achieve the same effect when overlaying the wooden texture in Photoshop, but it didn't... My older brother told me to try to apply the texture directly in Zbrush with a displacement map instead…
Here are a few tips: 1. Overlap repeated object shells. For example, if you have four screws on the model that are exactly the same, you can overlap the shells directly on top of each other. Then when it comes to baking, you can just bake a single screw. Judging by your shells, it looks like there are a few places you…
I would also go C (explode bake). I also sometime break up one low poly object into several high poly objects (e.g. the ring on the barrel in the video; in low poly ring and barrel will be one object, in high poly two (not exploded then of course^^), if they are two different objects in real life. I think this creates more…
Well the branch function in wrapIt would be good for some pieces. I don't think there is a one button solution for this like there is for organic stuff. If you choose to optimize some pieces that are pretty dense instead of building the low from scratch, the dot loop, dot ring functions in Graphite Modeling Tools are…