This is a fairly basic compositing task. You use software to match the camera movement to the video footage using a technique called Tracking. Then you bring the camera animation into your 3D app and render out your model on a Shadow Catcher which is a surface that is invisible but still receives shaows from your objects.…
Over all, it's a great effort that you are doing here and credit for tackling the chubbier frame. No easy task. I noticed that the pony tail looks smashed flat like someones gone at a piece of playdough with a hammer. If you are using Zbrush and this wasn't intentional then I think I know how to help. A lot of people…
regarding what I was involved in for that sword (trying to remember stuff from 1.5 years ago), mostly it was laser engraving. the sword has a rather detailed engraving on the side that was done by some master metal engraver guy somewhere (we never met him, nor know his name, just his BEAUTIFUL work) and I was tasked with…
I agree with Shrike, especially on the lighting I think you could add a nice three point lighting setup to your works to really make the forms pop. I also think that atm, it seems like a big mash up of 2d a 3d stuff without a lot of clear organization. I know art directors don't want to have to click more than a couple of…
Racer.. Your my new hero (jk). Your right though, Tiesto, was just being a punk, but that feel is what I meant would be perfect for such a game with the glamor for the fun factor. Good shit btw. Love this kid.. [ame] http://www.youtube.com/watch?v=UPNAhS73NQM[/ame] Lets not forget... DJ Shadow...…
transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
Thanks for all the feedback! I had several problems with the workflow. First time using some programs and I had to learn a lot. This is what I did: 1) Solid polys with 3dsmax 2) Rework and detail in Zbrush. And polypaint 3) Retopo with topogun 4) UVW in 3dsMax 5) Bake with xnormal (fail) 6) Bake the polypaint in xNormal…
Hi there, I am looking to purchase a custom 3d model for a canine mascot/cosplay costume mask base that I can 3d print and use for sewing projects. I only need it in a solid color. The model has to be big enough to fit a 24” head covering the chin, I only need the front of the mask however and no backing is required - I…
Scene Texture Sample - No, its actually the render of the game camera or the viewport. SF should have scene texture node. Fresnel's channels- Thats a good question... The fresnel values should be between 0 and 1, and it should be a float and not a vector. I take a look at it now. Edit - Ok I took a look at it, and it looks…