It's not free. $7 to rent, $15 to buy. The website version is US only (https://www.seetheinterview.com/). Youtube and Googleplay might have their own restrictions (seems we can get it in Canada, at least). XBox is also providing it, but I'm not sure what their limitations are.
Finally got him in-game to set up the spec/gloss textures. Had to scale him up 15% to match the proper version. Now all of the bits are offset on X and Y axes by some amount. I have no idea why :/
yesterday 6:50 woke up 10 today, 6:15 now wake up and play basketball tomorow... :( Can there be to much partying? no PARTY ON! congrats on blackjack, i hope you had a good time in sweden! seems like it! :)
Thank very much to those who have filled out the questionnaire. Have reached a current total of 155 completed surveys. Do need some more so if you have a quick 10-15 minutes then every reply helps
i just took a quick look through your site... it wasn't amazingly fast or anything but no too slowhere ... clicking a thumbail does take a while to load things but a minute, about 10-15 seconds at most. I'm using Chrome
compared to GoW, Halo 3 pic looks years gen Make sure to check out the commercial on Dec 4th http://www.joystiq.com/2006/11/15/2am-halo-news-announcement-its-real-new-maps-commercial-scr/
Asherr, I guess you could try - go through the signup process linked from the site there, then install the game and see if it works - at worst you've lost 10-15 minutes of your time, at best you've got a free game
There's a keynote speech by Iwata up on Gamespot. http://www.gamespot.com/news/2005/09/15/news_6133389.html There's also some video of how games could be played. The one that really got me excited was the flashlight example and the sword fighting one.
Prompt 15: Huge For the final prompt I made a stylized moon material and with it I've finished another year of Nodevember! It's been fun figuring out how to approach each prompt this year and I can't wait for Mayterials and Nodevember next year!
@mitroi In my case, a lot of it was initiated by me. The company gave me the chance to explore houdini and find some solutions to certain grueling tasks that I and other 3D artists would have to do otherwise. So I suppose it helps that I am 'in the trenches' and exposed directly to the kinds of work where houdini tools…