Guys I know it's quite late but maybe someone will find it helpful I just found a solution of the freezing problem in the different Max versions, in my case 2018. If you have A4tech X7 mouse (or similar with Mouse Report Rate settings) set MRR to 125-250 Hz and you will get smooth rotation in the viewport when pressing…
East: If you have trouble getting a bank account because you're new to the country, HSBC has their passport account option for just such people. It's what I did when I first moved to the UK. It's more restricted than their other accounts, but it'll get you set up quickly with a debit card and a place to keep your hard…
I’ve been a lurker on the site for a while and thought this
would be an ideal time to post. I’m setting up a blog that’s going to focus on mainly concept
art and illustration. So we’re looking at review of books, interviews, possibly
art supplies etc. My question really is with interviews and getting artists
work featured.…
Well, if your main concern REALLY is to make a portfolio peice, your focus should be making it look good in the format its going to be viewed, and thats at a relatively low resolution in still images. Since that is the case, I would really like to see just simple screenshot of your highpoly, at about the correct size and…
I just picked up the model pack to take a look at it. The OBJ file you'll be importing into blender won't have a bone structure set up, so you'll need to follow a rigging tutorial to be able to animate the characters. For rigging and animating, I'd recommend this tutorial:…
Hey guys, I tried to make a single mesh object with just one texture -- in this case a little radio device -- and on the device I tried to give it a transparent glass screen and underneath it is a radio station readout. Everything looks perfect in Substance Painter but when I pop it into Unreal things go a little wonky.…
i had to think really long for the titel-subject ^^ almost not a speed painting anymore ... time estimation: abit over 2 hours ( wasted too much time cleaning outliens with the 1 pixel brush )
You should let us know what software are you using. But I will just guess you might be using 3DSMax. I barely ever render stuff, much less in wireframes. But I'd do it this way: 1. Create a new standard material and apply it to all your meshes (or the ones you want showing as wireframe). 2. In the Material parameters, at…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…