I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
Hi guys, im wondering how to match perspective in Maya. So if I have a concept art and want to get as accurate as possible, how could I do it? Thanks. I tried searching google but cant find anything
I'm making a game in the UDK. I'm trying to learn how to make billboarding textures for grass. I think its called Billboarding. It makes it so the texture is always following the camera. Does anyone know how to set it up in the UDK?
how to export my maya turntable? I am using Animate-->Turntable option box and I've gotten it to work when I play the animation slider but how do i make this into a useful thing: an exported movie? Thank you
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
You're not doing the photoshop thing right. This is how you do it: 1 - original screenshot 2 - painted out the shadow to have an 'unshaded' image to work from 3 - paint the silhouette of the character 4 - use the 'distort' tool to convert the silhouette to something that appears to lie on the floor, with a bit of guessed…
I've seen these amazing renders all over the internet showing an untextured model with just lighting and some ambient occlusion but I cannot find any tutorials that show how to make them. How exactly do I make a render look like this?
Hello folk Currently i am working on a 3d asset i am overall done with the diffuse map but stick with specular and gloss map i don't know how to create specular map in substance designer i know how to make it in photoshop but i dont want to use photoshop if anybody knows how to make specular maps that would be great. I am…
Hey there! Just wondering how you guys use the 2D atlases provided by megascans, such as this things here: Im thinking about the best way to use them, and it would be nice to know how you do this, since i am a beginner as of now ^^ Thanks in advance!