I've done some sculpts on the ceiling to try and replicate some water damage. These have been baked down to a flat low poly in the scene. Added some vertex paint to make it look wet/soggy. Next steps for this will be to add cracks and add leaking water. I've also put some more detail into the texture for the curtains, as…
I built that Ultimaker in about 12 hours, then it took 2 days to get it working correctly. I had problems with the extruder feed, but because I was such a huge noob I wasn't able to trouble shoot it correctly. I've seen more technically minded people get nice prints on the same day they've built the printer. The Makerbot…
I solved the problem, Shader Forge is powerful enough and I replicated the standard shader (Specular setup) of Unity3D with ShaderForge v1.3 so I can now use Vertex color blend technique with the quality of Unity3D's standard shader with the help of Shader Forge now. Here's the full story of how I solved the problem:…
Ok I looked into this a bit deeper. It's basically saying it can't use any dotnet stuff. However, i can't replicate this at all on my pc: it works just fine. I did however install a ton of DotNetRuntimes: I remember there's like 4 or something, and having the "latest" does not necessarily mean it will work. Try a few on…
See the links that were posted in the thread. You don't have to use a cloud filter for every texture. Just a solid color is good, and if you're aiming for realism, attempt to use some noise and even multiply it with other textures you can find on the web. Texturing is really just observation of real world materials. Don't…
Hi walrus, I was inspired by the "Pushing for largescale destruction" presentation by one of EPIC's effects artists which can be found as a PDF if googled. I chose to replicate the workflow as much as i could which meant creating the animatations in maya with physics simulators, then transfering the animation to joints…
And seriously, stop smoothing everything. Just replicate one of the planar face models we gave you, and then we'll talk about edging it closer to realism or whatever else you're aiming for. Foundations first, confusion later. You don't need to confuse yourself with steps that come later, just focus on what's right in front…
Oh yeah, now that you mention it, i see what you mean! Looks like the door with the steps in front could just be the access to the flats above and the wooden one is the actual shop door. I look forward to seeing the changes. It's a crazy concept. I only just noticed the rune like sign above the door. I wonder what the…
After looking up Giger's woman I see what you mean. That really goes back to the question then of are you trying to replicate Giger's style or are you trying to create something inspired by his work? It's not an either or thing, just trying to determine where you're placing the slider to dial in suggestions. In regards to…
Mentaly drained, learning 3dsmax and trying to replicate something its mind draining, specially when I could this in a heartbeat in maya. Its becoming more and more tempting to switch. But I got to remain strong as id like to be fluent on both 3d programs :/ Going to bed. My progress So far. The blockout is rather empty.…