So I haven't posted in a while, been realy busy at collage and running but that put aside i decided to try rigging posing for the first time, glad im learning allot from this challange AND MAY I LEARN SOME MORE. So here's my wire/edit view: 606 tris not including the pedastool. Not to sure what I'm gonna do for my bueaty…
Of course we should be paid for our hard work, but we really need to move past this model. This kind of nickle and diming shit is worse than the 25 cent arcade model, because at least then i knew that that 25c was going to get me a solid few minutes of uninterrupted gameplay. This is like going to a movie theater, trying…
Hi Nick! We adjusted our access prices, yes. As we've grown considerably, and this is the first time we've changed them since we started streaming a couple years ago, we've had to adjust accordingly. Our 3 month plan is only $3 more than our previous prices, and our 6 and 12 month points are just a few dollars more than…
Ah, handy. I did know about lightmap resolution but didn't realise about auto UV generation and assigning lightmap res in the Static Mesh window. To make the terrain have sharper lighting on the ground, I had to up the lightmap resolution to 4096 because it's such a huge mesh. As a result, lightmap baking takes about 25…
It's going to hurt, but make sure you apply for specific positions and tailor yourself to said positions. From my personal experience as an early professional, better to be stretched into a generalist on the job than to come in as one, mostly as an employmen approach. Regarding networking, really consider attending GDC in…
Find a niche and stick with it. At least for a while, until you have some good pieces to show in that one direction, be it weapons, environments or whatever. I wouldn't focus on characters if i was in your shoes. You need a job, and thers thousands of people dreaming of becoming a character artist. If you're not in the…
Designing Awesome 'n' Creative 2d / 3d Graphics is my expertise :) I have done work with 25+ teams as 3d Designer & animator . And have just completed my task of upcoming 3d game with one Team on low poly character . For my Samples /Examples of 3d Designs I have done for my clients ,Please Message me your Email ID.( there…
Yea, everything looks pretty same-y. I'd try to use some different materials to break up the monotony, have writing on the floor or walls that shows where the different doors lead to, and the shapes in the hallway could be more interesting. The hall could use more clutter, wires or crates or something? I like this image…
HAI I am really interested as ive been wanting to work on somethign for the iphone for a long time! Im generally not interested in the concepting/storyline part though. Im interested in the art section. Have you thought about not having a big 50/50 but maybe add some more people in to generally improve the game? I dont…
I work around this a little differently then most. I use The Onion Layer manager which lets you toggle on and off alternate textures for each layer. One material with the actual texture sometimes default grey, and another with a 25% opacity or wire. VERY handy for this type of thing. It's like making it see thru in the…