Not exactly a dream, but back in the Left4Dead days I remember sessioning the No Mercy campaign on expert like 50 times with my bro and his wife trying to get the cheevo, then going out at night paranoid zombies were around, it screwed with my head :D
SnowInChina - yer, might have to mess with that lighting then :p SyncViewS - thanks, wasn't really going for the totally grungy, bloody look but just an indication that some chickens have been at the mercy of this thing! Will work on darkening the blade blood as suggested :) **Rooster, updated thanks!
Hey everyone :) finished this a while back and didnt post XD fanart of Mercy from overwatch https://us.v-cdn.net/5021068/uploads/editor/fe/egz5uy33dmbi.jpg [This post has been moderated, please read the OP sticky]
suburbbum - Thanks, will do : ) ocarian- Thx, I'll do my best to update. Julien Noel- Merci bcp! : ) quebecois? some more pieces, undecided weather I'll polish them more or not. It was mostly good practice for brushes.
In another few years, Onlive will no longer exist. It tries to give the publishers everything they could dream of and bleeds the consumer while leaving their quality of service at the mercy of their internet connection. It's a hand job to the publishers and a dry anal hump to the consumer.
...keep trying. Proportions aren't nearly stylized enough yet and your face is, unfortunately, a mile away. Sweet merciful Flying Spaghetti Monster there are some things in that Google search I wish I could un-see...
hi my friends. i want to make some breaking effect on my glass( i textureing old wall clock and want break some part of glass) but i realy don't have idea. if you tell me or give me linc i becom mercy. tnx
Merci everyone. homart, I'm just taking PrintScreen from different Buffer Views in engine and then turning that into an atlas that I use to model around it. I haven't looked into the feature you mentioned. Might start using that instead. Durkel, Thanks buddy. Soon, the Sun will rise! ;)
pixelgorilla, yeah you were right, moved them a little up, merci! slowly but steady removing polygones, thinking about tex-resolutions etc... hair still placeholder. will add some little horns around the big ones for a better transition.