heh, why wouldn't the 2 most used shaders in maya work correctly? /facepalm - thank you Shaderfx :) I thought it was a broken shader so I kept looking into how to repair broken shaders but apparently that wasn't the issue. yay problem solved! sort of... Any-who thanks for the advice :)
Mark Dygertvv thx a lot man. My face face is realy hurts becaaause of "Facepalm" from 3d max's buuuuugs. What a stupid soft... So is there any way to bake soft light map in 3d max ?? Using photometric lights, diffuse reflections and so on...
"Is the workflow that different from Gears of War 1 to Gears of War 4?" Do you mean original GoW 1 or the remastered GoW 1? Look at all the "how do I do PBR" threads on Polycount. But this is derailing, I'll just continue to facepalm at all your posts silently from now on.
Wow. And I thought snorting tequila was bad. Just... Wow. edit: You find the oddest things on Yahoo Answers... Help. I put Great stuff foam in my g/f vagina and it wont come out? (Great Stuff being expanding foam sealant) *FACEPALM*
Thanks for the critiques! I really think this helped my final animation. I let this render overnight and I am pretty happy with the results. I did notice that the hand got shifted. *Facepalm* Ill fix that and re-render that tonight for my portfolio. https://vimeo.com/184204272
Really nice start mate.. It might just be me, but I'd reckon you should have another look at the upper arm region and armpit area as it doesn't look quite right. I'd also try to keep the fingers straight since your doing it for a project, a rigger later in the process will probably go 'facepalm'
Haha fuck, I post my stuff in the wrong thread. /facepalm Here some Feedback for your wood texture I would spend more time on the depth information from the texture because at the moment it is pretty flat. I made a rough overpainting to visualize what i mean hopefully it will help you.
Wow, i just, wow I had set it to 1280 (facepalms) Set the width back to 990 and everything looks so much cleaner :) I'll try to get rid of that top banner that holds the site name and add that info into the header images. That should save some space too :)
Haha racer /facepalm i aint really a gun man (this is only my 2nd one) so i pretty much have nfi on them :D K final lpoly, i really need to move on from this gun so calling it done and starting the uv. Weighs in @ 2908 tris, optimised a few more things since the render
Yeah, I rebuilt the trunk from a cylinder as Jessica suggested and everything worked perfectly at about 750 tris, and mapped correctly for a seamless texture. Then I realized I deleted the high res mesh *facepalm*. I'll have to re do that part again as well, but I've got to work on another part first or else I'll get…