100% agree with all of that Tim. I remember watching one video that very dramatically told the tale of one of these poor guys who got all excited that he finally landed a job in AAA at Taletell (however you spell it). He upped and moved his family only to lose the job before it started, and of course now they were in…
Agree in a huge way. The thing about jap visual novels was interesting too, mostly cause i have 0 exposure to that subculture and its a good case study. Alright. But i'll still say that being attractive to the opposite sex is power. I think it's a pretty different base personality type. "action" oriented games often have…
You have some great work, it's clear you have talent. I don't think there is any issue there with the quality of your work. Given the number of studio layoff's happening of late it's clear that now isn't the best time in terms of abundance of jobs no. Although we as a studio actually have the opposite problem and can't…
In regards to what Two Listen was saying: A lot of developers are going to shy away from making (intentionally) hideous female characters or weak males. This reminds me of when Blizz introduced the Blood Elf males in WoW and how there was an uproar over how slender they were (to put it kindly). Blizz gave in:…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Hello, I would remove these two from portfolio. Without going into any technical or artistic side of these projects, they simply don't look attractive to eye. Even bigger problem is that they are casting bad shadow on top two project (two environment scenes) which are pretty good.