Hey guys, I'm working in the UDK and I'm trying to add cube map reflections to a model I made. I want to add reflections to the cockpit specifically, but adding it to the whole model works too! I've followed a few tutorials but I'm just not getting it. How can I add cube map reflections to an object with UVs? Thanks!
I'm currently working on an environment based on a concept art I found on ArtStation to add to my portfolio. My goal is to achieve a similar stylized look to games like Overwatch. I came here looking for feedback since none of my friends who work in the industry are willing to give me brutaly honest criticism. Here's the…
Hi Buzzcore, Thanks it works now. It would be great if you could add outputs for baking textures. Would you need to add ports to the Main macro (BCORE2.0) Macro OUT.. then add a port then use output node?
To add the list of all these great tips: Experiment with some of max's other tools: including the move and relax brush for local tweaks, it's got strength and falloff settings too. And if you happen to have UnwrapPro, you can define density via vertex colors or soft selection. AFAIK the plugin won't let you lock border…
I'd probably add some patches to add some color & variety to the space suit. They'll also give you an opportunity to add your own humorous touch. I'd also add headphones to his inner helmet, largely copying a Soviet WWII flight helmet (which was a copy of a German design; the Russians did a lot of that :P)
Looks great! I also think you could add a few things to add interest. You could add a burning torch to one wall, which would also change the lighting. I've been told before to think about where the walls meet the floor. You could add more dirt etc down there. You could add a floor and have the stone slabs more worn in the…