Hi, I recently tried to bake a normalmap based on a "Highpoly" which is actually the same mesh but with Rounded Edge materials. I created the sample mesh with MOP Booleans by W. Vaughan (http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/). Instead of fixing all the Ngons with nice loops etc. to get a…
Shanthosa: you're welcome and thank you! KateC: yeah that would be really discouraging to hear because it wouldn't be fixing the problem, it would be ignoring it, and i know we are better than that ^___^ Jacque! that quote is so spot on! x2 i'm actually a huge psychological thriller movie fan, so if i can mash that with a…
Ya, I tested it and you're right. They are reversed when using DXT1. With 3Dc/ATI2/BC5, red channel is gloss and green channel is spec. With DXT1, red channel is spec and green channel is gloss. See EDIT2 below As for whether to use DXT1 or 3Dc/ATI2/BC5, I think Bethesda may have downscaled textures and…
can someone help a maxscript newbie out? I've been trying to get a mashup of this align script and maiuu's weld to last on a hotkey with modkeys and I am stuck.macroScript flattentest2 category:"tools" toolTip:"flattentest2"( (function getModKey = ( local resultData = #none if ( (not keyboard.shiftPressed) and (not…
I have no clue why I didn't post this info earlier, I've posted it in the past when snapping issues pop up, better late then never I guess. This isn't to say its perfect or even ideal, but more or less how I've come to understand these features and work with them. 2D snap Snaps exclusively to the active grid object. The…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…
Curve editor is a tool you will need to use a lot, I don't care what the posters above say :) It's something you'll want to just leave open on the 2nd screen or down below whenever you're past the blocking stage. Like Slipsius said above it is not a tool you animate "in", you animate in the viewport, but you will also end…
Tanks ;) I just think that going back to that one and tweaking it is less of a practice than just finishing my new dragon project here, but yes, I see your point. More practice is more practice, does'n matter wether it's a new project or a old one, huh? Now that looks realy like a eyecatcher (would fit better into Fallout…