Hello all, for a while I've been stumped on how to properly achieve forearm twist in 3DSmax. Out of the many methods I had found, I followed this tut: https://www.youtube.com/watch?v=TJmMTJboqJ8&t=3s It was the best one so far, however, the twist bones would weirdly snap in a different orientation if the rotation of the…
Hi everyone, For those interested by a PolyStein like tool for 3dsmax, I released 2 days ago a tool called Mesh_Insert : http://hocuspocus-studio.fr/tools/product/meshinsert/ I'm already working on an update with more features. https://vimeo.com/226036122
Hi, i am trying to add a morpher i exported from the same model in mixamo fuse, but the model goes glitchy as below : it is in 3dsmax 2015 sp3 any idea ?
Anyone know how to achieve a parallax mapping effect using 3dsmax's shaders, specifically for rendering with mental ray? Or a way to shift texture coordinates depending on camera angle.
Hello, I've stumbled on a little problem when trying to bake normal map of a tileable object with render to texture. 3DSMax seems to render these outlines to output. God why? http://imgur.com/a/4xj15
Hi, I'm trying to use the deferred decals in Unreal. I created a decal sheet and now I need to have two materials for it. One for the Normal Decal and another for the Color Rough Decal. Unreal doesn't like it if I split up the mesh that the decals go on, so one plane for the Normal and one for the Col. The best I can come…