1) I would rather do seperate parts of it as it saves some polys, because of intesections between the mouth and teeth as one mesh requires more extra polys to get the correct shapes and flow. Also it might be better for uv-mapping and texturing later. 2) you need to bake them one by one, as intersections will give you bad…
ok how is this, is this a good then GIGABYTE GA-Z77-HD4 LGA1155 http://www.superbiiz.com/detail.php?p=MB-Z77-HD4&c=pw&hash=78799aL7X2%2FC6c3U7doTErcobFxptoTnDxvecVTgNTjHYaiIMT1QA%2FoJ3k46HvmvXiYvRnV%2BDKFj9f4BbGwxhXrDJmSc00lqoUNfkCIupO6R0SoLf94TdApQrzY# as for RAM i doesn't matter what type brand?
One last request: https://dl.dropbox.com/u/1451094/Dazzle%2BNecro.rar Puck + necrolyte as objs. Supersandvich I tried exporting puck for ya but got a crash as well :/
Lack of DX11 doesnt mean that tesselation is impossible - they could very well implement their own version of the effect. I haven't played AC3 but by the sound of it it seems very similiar to what was used in Sega Rally Revo. 4m25s in : [ame=" https://www.youtube.com/watch?v=Rdqeu-2bTT8;t=4m20s"]Sega Rally Revo Tech Demo -…
http://baolongzhang.blogspot.co.uk/search?updated-max=2012-06-21T22:57:00%2B01:00&max-results=90 There's no reason you can't do both. Just be awesome at whatever you do!
@Shadownami92 Ahh, don't worry about the helmet yet, I am still gonna remake it in Maya. @lotet Great stuff as always. @marty87ita If you like, you can also post the snapshot of the texture layout as well. I think we have many veterans here who can help. Alright. This is to finalize the dude's shape and form ONCE and for…
Heres mine, and some shots to go with it. (note this is all running fine on my 560ti, but i wouldn't suggest pushing it much more then this it seems to crash a lot when i have tried) Screens. skyrim.ini [General]sLanguage=ENGLISHuExterior Cell…