Textures always have to be in dimensions of powers of 2, so a 10x1 texture won't work. You could do a 8x2 texture, although that's tiny. Try a 128x16. Also, probably no need for a lerp, just treat the texture as a mask.
LA is beast, live it, breathe it, and eat it good food=Philippe the Original 1001 N Alameda St, Los Angeles, CA 90012-1803 (don't know anyone that works there, if you can go there for cheap and goood food)
Eerie images from Boston and Cambridge's empty streets are starting to pop up. http://www.npr.org/blogs/thetwo-way/2013/04/19/177943713/eerie-images-from-an-empty-boston-and-cambridge?ft=1&f=1001
First thought was "Iomega?". That thing looks so much like an external CD drive... Hell, three DVD cases stacked is about the size of a 5.25" drive. I think I'll put it next to my 1541, just for fun.
Masterxeon 1001 is developing a tool-set to speed up hard surface modelling in Blender - 'HardOps'. It looks pretty cool. [ame] https://www.youtube.com/watch?v=L_HT_D9eDpI[/ame] Here it is on GumRoad: https://gumroad.com/l/hardops/#
I will do some screenshots tomorrow of the attribute editor to show, how exactly it gets screwed up and try to reproduce the actual issue. As of the crash with renaming happened at least 3 times, never been an issue with NSUV 1.41.
Well, by "4k" I don't mean 4096*4096, instead I'd advocate for as much texture re-use as possible and intelligent material instanciation. For instance, using 2048² normal and albedo, and add tiling 1048² detail maps to save on memory.
took this with my HTC Inspire the first day I got it to test out the camera (8 mp). i swear it takes better pictures than my point and shoot 10.1 mp cybershot sorry to anyone with a slow connection for the large image