It would help if you wrote what you want to happen in this thread. Do you want feedback? Or are you after to showcase it? And also it would help if you wrote down what you have here and what the end goal is. Is it a lowpoly model or is it the highpoly? is it going to be animated or is it just a portfolio piece? Are you…
First reaction is to mute and fast forward. The video isn't necessary since you aren't showing off gameplay mechanics, flow, flythroughs, etc. It's hard to determine what you're actually interested in, level design is a loose term. It feels extremely amateurish in terms of utilizing their environment art. If you aren't…
Here's my first draft of my koddeCreateRampMap MEL script that speeds up this process and adds a few tweak possibilites for the user. It's based around getting the gradient shading through a ramp texture node which is driven by a samplerInfo nodes worldposition values. If anyone would try it then I'd be very grateful for…
Hey, this should be posted under the Thread:3D Art Showcase & Critiques I like the look, it seems very clean. I just don't like the square details on her boots. I would make them even more low poly or remove them. Most of the time we look for symmetry in our work. If she would have had other pieces in the same shape, it…
In my opinion is all about the quality. Of course content matters but I believe it's all about how you apply the concepts you know. Have a hard surface model, an organic, zbrush work, low poly, etc. Show that you know how to use those techniques. It could be applied in a crate or a cool unique environment or prop. That is…
One thing i can add is that you have a bit too low poly, especially on that main crate chest, alot of baked details would be nice if they were blocked out instead. It will actually showcase that you can understand where to bake and where not to, maximizing the balance between quality and cost. For such a small diorama…
Some Preliminary Showcase images : Final Triangle count 11056: 2048x2048 texture ( though it works at 1024 rather well too ). Had to go through a lot of color iterations to find something appealing. I'm a bit irritated that the standard "Warring Kingdoms" palate is more or less Illaoi's standard palate with more…
Thanks EearthQuake, I ripped down my portfolio to clean it and have just my own work showcased there. In the meanwhile, some of my animation work can be seen here: http://www.viddler.com/explore/Andvari3d/videos/9/ http://www.viddler.com/explore/Andvari3d/videos/7/ http://www.viddler.com/explore/Andvari3d/videos/5/…
Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
A bit late but I really enjoyed working on the hard surface environment, here's what I have :) And a quick video showcase: https://www.youtube.com/watch?v=_SC1hmPpnlE Getting the lighting right was a good challenge for me. It was also a good occasion to finally move to UE5 ^^. Also a good occasion to practice trim sheets…