I really need your advice and help in one case. Advise tutorials on Real Time object tratsking with 3d model. That I could turn a simple model of a building realtime. Is it possible? I really need it.
Lets not kid ourselves here, it is definitely the art content which is selling this tech demo right now right? I haven't really seen anything new here that we haven't seen in a realtime renderer before.
A tutorial to render hair particles with Blender hairs then creating hair cards and exporting to sketchfab: https://cgcookie.com/course/creating-hair-cards-for-realtime-characters And for stylized hairs: https://cgcookie.com/tutorial/modeling-stylized-hair
Waaaaay back when I was a teenager, one of the big pieces of hype for the Playstation2 and the Emotion-Engine chipset was that it would be able to do NURBs in realtime. I dunno if it ever could, or if any developers ever actually did.
Max' Arch&Design Materials have a Round Corners feature. It's somewhat like a Bump Map, only a trick of shading, no real silhouette changing...and only for offline rendering with MRay...but it could maybe be incorporated into a realtime shader...
if it has normalmaps, all i can suggest is running a decent realtime shader. i think xoliul works in maya? edit: just read that it does the same in-game. would you mind posting your normalmap?
Oh yes..... Fantastic man!! Next personal piece, I'm planning on a cinematic (realtime) girl head / hairstyle - going to be needing every ounce of info here. Thanks for doing this man, will help me out a tonne!!
What I have asked myself for quite some time now, would something like realtime sub-d hardsurface stuff with control loops work or does that conflict with the recalculate normals stuff mentioned earlier?
Got any tips on the lighting? I think that's one of my weakest points. Any tutorials or reference pages that would be a good start? Eg. how do I get lightmap information and realtime shadows into the scene?
Hey James and Mark, thanks a lot for the feedback! @Mark - Those are some really good points, I have to check out more information on proper realtime deformations, etc. Will make that my next priority - cheers :)