yeah poopinmymouth beat me to this, but I wanted to ask how you where going about this, Im assuming that your making your cloth to get those edges for your LP and then the rest you will do in post clean up so your normal map has a nice edge fall off of the depth/cloth edgings? ps.- Seriously all this LOL art lately and no…
I agree with what's been said already, just want to add that the little emblem on the piece of uhh cloth? hanging between the legs looks completely odd. It looks like you pretty much filled in an area with grey, then used a bevel on it (which I'm guessing is just what you did). It looks completely out of place, and makes…
Having helped sculpt some toys with armor in past, I can say. This guy is first class at mechanics. I never could do such. Always ended up doing the best work on clothes or flesh when allowed. I left most of mechanics to others. IMO Mechanics are the hardest because of the symmetry needed. You can always cheat on flesh and…
I widened his shoulders a bit and poofed out his clothes so he gets wider at the bottom. He looks a bit less lanky and saggy now, and hopefully truer to the concept. I still need to make his neck ring... thing bigger, but that's easy enough. The cloth still needs a bunch of work, but I guess it's coming along. I tried to…
You forgot a lot of the seams in the actual clothing on the jeans. The seam running down the leg looks more like a texture seam than a clothing seam (all my jeans have a brighter white spot running down the side where the seam is) The same holds true for the bottom of the jeans, there is no stopping seam or anything down…
I've added more folds/creases to the clothing, I also found the boots that were used in the show so I've been working on that. The hair is placeholder, I'm unsure about what hair style to go for, I know there are regulations to the type of style officers can have whilst on the job, a tied bun being the most common. Next…
Update On Hastur's clothing. I have finished outlining his jacket and pants in Marvelous Designer. The idea is to make all the garments separately first and then bring them into a final scene to simulate proper collision. These ZBrush renders are just to get an idea how it will look together. You can also tell in this that…
The cloth doesn't really look like cloth. It's very thick and the way it comes to a point at the end, it looks like rabbit ears. The bandana shouldn't push the skin in like that. It's causing a "muffin top" sort of effect. I would cut the body/arms/shell off at the same point because right now that looks kind of awkward.…
Started out roughing in the cloth of the "trousers". Sculpting cloth is one of my weak areas so I figured the best way to tackle it was to dive on in. Its a bit rough right now but you can see the sort of heavy fabric being rucked up by the armour. At the moment its also symmetric but will be asymmetrical soon enough.…
Here's an update. I think I've been staring at this too long. I can't tell if the facial features are any more accurate than in my last post. Started sculpting the hair, and put some more details in the clothing. Thanks for the link, Marshal, it was very helpful. :thumbup: Can anyone recommend a good guide for sculpting…