Gonna wrap this project and move onto the Artstation challenge. Definitely felt like my sculpting game improved quite a bit. After the challenge, I might come back and make some edits, like making better snow and the like.
you could even change the leather for cloth wraps, and have a little bit of blood stain.. it would contrast well, and would add to the grungy feel of it. like the owner has seen some messed up stuff, and done most of it. hehe.
great tip snader that could be worth a try. How would you get a sky like this http://www.cgskies.com/sky.php?sky=221&type= mapped to the uvs of a subdivided cube style sphere? it would be a massive mission to wrap the texture to the uvs?
Ok, one more pass at the skin. :smile: Added some more color variation, bump, and gradients to the skin areas. Gonna move on to wrapping up the armor, then a last pass on the gun. After that, I'm gonna make a pedestal, and work on lighting.
Found a couple of minutes today so I decided to do a little substance painter test on the coat. C&C is welcome, as I don't have much experience with substance painter, but I am starting to wrap my head around it!
Just got back from Christmas last night. Been testing out the flag this morning. I also worked a bit on fixing the glossiness ( still fixing it though). Here is a screen of a quick test this morning. Planning on wrapping this up by tomorrow!
Looking good. Just one thing, we don't really know what the collar is, looks strange. I'm curious, how do you do this kind of wraps around the legs ? I tried different ways but it's always crappy or painful...
Thanks! I just made a really big cylinder and cut it in half so it sort of wraps around, then slapped some painting on it that I did a bit ago. The renders don't really look all that better, it's just darker and smoother haha.
Adjust the texcoords in such way to counteract the screen aspect ratio. You can use a 'TexelSize' or 'ScreenSize' node to make it atomatically work for various resolutions. Also change your textures AdressX/Y setting from 'Wrap' to 'Clamp' to avoid tiling.
A few more images as I begin to wrap up for now... This was all created for a kind of short event, but I plan on continuing to expand this set of assets so I can do some more advanced level building in UE4 later on.