No I dind't see that one thanks ... Btw eventually also Tanks coudl fit in the category :) . I am more used to model environment and natural stuff rather than mechanical and animateable stuff. SO I wanted to see some references and tutorials on how to start well and do a clean work . Also how to actually "plan" the model ,…
Definitely helpful,thanks!I was following tutorials and got confused as to why AO maps were used sometimes and light maps used in other instances. I modeled a tank recently and used a light map instead of an ambient occlusion map unknowingly.The light map is more subtle but when I try to bake an AO map above 512x512 max…
Hello! I came here for some advice from polycount community (captain obvious). So basically I am props modeler, environment artist or 3d problem solver (pick one or more). And currently when I have study graduation ( not art school just general IT one) I am on the stage of building my portfolio to get to the game industry.…
Hey thanks for the critiqe, Ill definately try to make the forms on a smaller scale. That asaro head is very helpful thank you. It is very hard to make this likeness and Im not very good at anatomy as you can see. I wish I could go down in subdivion levels like in Zbrush cause Im using Blender.
Thank you so much, I can see the draw-overs and they help a lot. There's so much arc tracking I still need to do to get the first clip where I want it. I'll work on all the rest of the clips too as I move forward.
I've been lurking around these forums for a long time as a guest and just finally got around to making an account. Its been amazing seeing some of these artists progress into something truly amazing. It inspired me to get things rolling with my own sketchbook. I'm a graduate from the Art Institute Online as of June 2011…
Need help improving my female face model Hi everyone, I’m working on a 3D female face model, but I’ve run into a problem: my model looks noticeably older than the reference images I’m using. I’m not sure what I’m doing wrong, and I’d really appreciate it if someone could take a look and point out my mistakes. If it helps,…
Hmm. * It's interesting that you point out that fixed angles allow you to absorb the relevant info. I think one of the atmospheric qualities of the fixed angles is that you get to restrict the player's information, indeed, sometimes withholding or restricting relevant information to build tension and mood. It kinda asks…
Cheers for the critisism. the project is based onthe chernobyl area. Ref kidd of speed i am trying to recreate a gritty deserted area which looks like people just left in an instant. I did have the runners of the roller door but they are not textured yet, i have issues with the tiling and wanted to sort that before i…