yep, there are several. Check on "edge constraint" or "Poly constraint" in edit poly and you can slide them around no probs. 2: Align an object to the surface (align a box using align normals see the help file to find this). Then from the coordinate system click "pick" and pick the object. Now you can use that objects…
Hi guys, I got a problem with my object right now. Sorry if this question has been asked in this forum before, I tried to search but guess I use a wrong keywords so it came out nothing (I saw this problem in ZBC forum a while back, but cant find it either :( ) Here it the screenshot of the problem.. The gray object is the…
A co-worker of mine enlightened me about tagging non-bone objects as bones via bone tools in 3DS Max, which got me thinking about other cool tricks in Max that people may not know. Off the top of my head, here's one I've picked up: -Being able to hide elements of your Editable Poly mesh while skinning: really comes in…
Welcome to the Blender Story: Complete 3D Modeling Course! 🎉 https://youtu.be/psHj6r1LsDQ This video combines all 15 episodes of the popular Blender Story series into one seamless guide, taking you from absolute beginner to creating Andy’s Room from scratch. 🔹 What You'll Learn: Blender basics for beginners Modeling 13…
I just thought about how a lot of the times when painting symmetrical heads I get really annoyed with having to manage mirroring a head before saving them. I've never really seen many people discuss their methods so I wanted to see how smart objects would work. I think it works pretty damn well, and was wondering if any of…
Hello polycount I'm learning both Maya and Xnormal for baking and I'm having trouble understanding the baking process. From what I understand, you can only bake objects that are in one uv island 0-1? I've seem people having two or more baked normal maps for one character. how do they bake more than one map when all we can…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
The modifier stack is dependent on what is below, even a minor change can upset things up the stack. This becomes doubly important if a higher modifier is based on selection, which happens if you had some faces selected and applied modifier. Like if you did a soft select and then applied a noise modifier it would only…
talking with our programmers a lot, it usually is bad to throw tons of small textures as it increases access time. but it really depends on the engine and the platform the result is heading to. there is no rule of thumb. but most engines the larger the list of textures and objects you give them to access the worst. (on the…
What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned…