no for example in german its c:\dokumente und einstellungen/renderhjs/desktop and other Windows languages different as well- so I was wondering if that part could be determined. The other thing is that not everyone installs windows on Drive C:\ - and vista so I assume uses a way different folder structure.
Well, I'm no UnrealScript coder, sorry. Besides, i'm the one who's in need here :P KDR - I already can code in C. CheapHack was C and I hated OOP since I messed with Half-Life, was a brutal mess compared to what I did back in QuakeC.
https://youtu.be/GYffO2XRTcY Really close to wrapping up my ult animation! I put a much better polish on the front handspring, and changed up the poses for the big rock surfing. Any C&C is always welcome, and I hope everyone is hitting their stride as we approach the deadline! :]
I finished my Communication Tower \o/ My goal was to learn how to bake normal from HP to LP and I am satisfied of the result. I think I could optimize the triangle count, but i'm done with it, probably think of that for my next asset. C&C are welcome.
I've been behind on the others a little bit, but trying to catch up this week. This is my progress so far, been blocking out and tweaking proportions at the Gamescom this week :awesome: Horns and color are totally placeholders. Next up, ribbons, bows and shoes. UUuuuu :) C&C many welcome!
Few issues, Dont paint your mask on your new extract, you'll get double extraction on the next one, Proof of concept at least, just need to repaint the masks and try again, If you get jaggendess on the edges of extractions use Dynamesh to smooth it all out :) Any C&C ?
Hello, i finished the low-poly and bakes. I spend some timing studying correctly bake, and i'm satisfied with my result. I'm starting now the textures, i dont know if i can do the truck too. I want to make this piece perfect. C&C are welcome.
Bit of a skip forward here, i have forgotten to update! But the modelling is done and i am on to texturing. C&C always welcome , im looking for all the help that i can get and i need to sort the metal out but am not really sure how to with the new PBR workflow for marmoset.
You'll need a mac to build the game on an ipad / iOS device, but starting with a PC as the platform is the way to go to. The point and click nature lends itself well to the ipad. I've made two games for iOS using Unity and javascript/unityscript and now use Obj-c and c# in my real job.
Ok I went kind of crazy.. Having tons of fun with the diffuse texture of the floor pieces. Only normal and diffuse so far. Rendered in max using xoliul's shader. C&C welcome :) I find it quite hard to choose the correct colors. What do you guys think?