Hi everyone, I've created a simple script to drastically speed up the Maya to Marmoset Toolbag iterative workflow. Please take a look at the Youtube demonstration if you're interested. https://youtu.be/-B0Lqup3-O0 Download the script here https://gumroad.com/malcolm341
just in case it isn't clear--this is all preamble for a concept based on a 3d render, not a 3d render. i still expect to do the heavy lifting myself on this concept via photoshop, i'm just trying to get a decent base to work from. so any of the issues regarding blank areas, decoration, etc. will all be solved then. but…
normally if I have problem or if I want to show off something I did, I post a screen shot of it. surely there is a better way? a lot of jobs for 3d design say 'online portfolio link' could you suggest a something?
Hello everyone, I'm currently working on a small project in Blender and Unity. I am currently stuck at rigging the main character. I'm currently trying to use a mixture of Rigify mixed with purely bone driven facial animation. A lot of resources I've found online, however, utilize blend/shape keys. Which method should I go…
Hi all me again..., I wanted to get some information and possibly some links to some web hosting services maybe those you use to host images post portfolio's on ect. How do they work out for you? How are the down times? All that good stuff. Any help would be awesome thanx, I am sure this has been discussed before though i…
after quite a bit google searching i figured i would ask here. has anyone ever successfully duplicated ALL installed programs from an existing HDD to a new HDD ? i am talking about C drive only. what software do you recommend for such cloning/duplicating etc. ? greatly appreciate any suggestions, thanks!
Hey, checked out the web demo reel, some really nice work in there. There are a few timing issues though, some scenes tend to drag on while other zoom by. Specifically, the samurai rotation is pretty fast and doesn't allow the eye to really focus on the model. Some of the scenes drag on between render/untextured…
I've had success before looking at reference and doing it by hand really. I've tried voronoi frag and things like that but doing by hand gave me the best results
Another thing to remember helldiver, is that it'll never be perfect. There's always going to be something 'off'... just have to do the best you can to minimize the weirdness. Make sense?
for example, you dynamesh a head until you are happy with then you make a hole for eye sockets followed by zremesher, but it wouldn't generate a good topology around the hole.