Not bad for 9 months! http://brettmarshalltucker.com/scenes-and-models <- this needs to be the homepage. That page also doesn't have a great layout. Generally every thumbnail is dedicated to a separate project and if I click on it I expect to see 2-10 screenshots in a column showing the main scene, assets, wireframes,…
First off, thank you all for the support and the great replies. @jeffro: Good suggestions about the fog/archway. At first I did have more res in the archway but I just felt that it took away from that instantly recognizable "WoW" look, so I brought it down. For the most part, the buildings in the streets of Gilneas do have…
Hey AlexCatMasterSupreme, I am deeply concerned with your critique. It is obvious that I am a beginner in 3D production. Could you please expound upon your advice of "learning the basics"? I do have a plan to re-do my textures, as they have all been haphazardly placed. I tried my best to make the building according to the…
Hello Dreamer, I am curious to see exactly what quality is expected of artists with just 2 days to model and texture a character model in this test. I cant imagine a piece of art worth mentioning coming from such a rush job. Is this using base meshes or prefab bits and they are asked to ghoul things together? As for…
Alright, I'm definitely in need of some advice here. I'm trying to tackle building trees like the one seen in the back here: And this is what I've done so far, just trying to figure things out: I want them to have large roots that I can drape down walls and across path with a bunch of foliage place on top. My problems come…
Hi there! New update, ending of week 2. I worked more on my blockout. I pretty much placed everything I wanted to place. I think the FOV is pretty close to the one in the concept. The FOV is 99 degrees so there are some stretching of the actual size on the sides of the screenshot. I didn't place the boats, but it won't be…
Blockout: Notes: Got this block out done last night. At the moment I am attempting to match the camera angle and position. Overall measurements are: Total room (feet): 8.5(h) x 16(w) x 18(d) These were my original thoughts on the size of the room however I have found that the room needed widening on the right to…
Second pass with the crown. I improved my modular pieces, and now that I got the workflow kinks settled I focused more on the design this time. Before I go into the rest of the high poly pieces like this, I'm going to build a low-poly and do some test bakes. Make sure this is all gonna work out how I plan. Going ahead with…
Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret unannounced Unreal 4 Project and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between…
I guess if you're not sure what a pixel is then the "for teens series" could be helpful. Personally I think they assume the average teen is a complete dumbass and waste too much time pandering to the lowest common denominator. At least thats the impression I get from the few pages I've skimmed while at the book store.…