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Re: First go at a gun: The holy boltgun
Reply by
mr gelmir
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Dec 2011
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3D Art Showcase & Critiques
And here is a wireframe render, counting in at just below 4000 poly's Comments and Criticism are still welcome
3 results
Re: spawning meshes through particle fx
Reply by
imbueFX
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May 2012
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Unreal Engine
Try right-clicking on the little cyan cube on the top and going to unlit or wireframe, see if that works.
2 results
Re: Sketchbook: ModelAnon
Reply by
ModelAnon
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Apr 2015
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Digital Sketchbooks
Fender Stratocaster Hardtail. First wireframe image is with subdivision applied, second is just raw wires.
2 results
Re: My game has been released Joy Ride Turbo!
Reply by
bugo
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May 2012
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Featured Artwork
I would love to see any wireframes from any screenshot. Lot's of modeling there huh!
5 results
Re: 3ds Max: Selectively render wire frame and edged faces per object?
Reply by
Computron
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Oct 2011
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Technical Talk
Thanks Noors, I guess I could use Isolate selection (Alt+Q) for the wireframe.
2 results
Re: EVOLVE Character Art
Reply by
Julien Noel
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Feb 2015
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3D Art Showcase & Critiques
Awesome work! Thx for sharing. I would like to see some wireframe and Highpoly models :)
Re: Old syringe
Reply by
ivarhill
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May 2014
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3D Art Showcase & Critiques
Updated with wireframe, thought it might be informative - as I said though, definitely have optimization to do there!
Re: Fan Project - 'Routine'
Reply by
Thall
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Nov 2014
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3D Art Showcase & Critiques
All the major parts are done :) now to polish and bring in some props. here is a render and a wireframe.
Re: Axe Gun WIP
Reply by
ranger_park
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Oct 2011
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3D Art Showcase & Critiques
the hammer the body the second one is a bit messy i know but there isnt any overlapping wireframes.
3 results
Re: [Portfolio] - Andr
Reply by
ZacD
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Jun 2011
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3D Art Showcase & Critiques
@Perna, the wireframe mistakes you're referring to are not optimizing the cylinders, right? or is there anything else you are referring to?
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