Make sure you're checking the actual file it saves not what is displayed in the render preview window. What is shown in the preview window is a "complete bake" and what the actual files look like. So check the file you specified in the "File Name and Type" field. The preview window is so annoying that some people turn it…
It depends on if you want to have your project rendered in real time or not but Marmoset toolbag can get really great results and ide encourage you to check out some of their tutorials on rendering realistic people if you havent already. Heres one to get you…
Hi my name is Chris. I am an established 3D Artist with 15 years experience working with 3D software for many well known clients and brands. I am currently based in the UK and am looking for opportunites for remote work. I am ideally looking for a company or companies that can send me regular work. I am flexible on working…
So, I am working on getting a portfolio together. I am focusing on environment art for games. While I already have some props and vehicles completed; there are a few interior and exterior scenes I am putting together. A total of three to be precise. I am using Maya, Zbrush and Photoshop primarily. As for compiling it all…
Hello polycount community, curious if someone of you has the technical background knowledge to answer this. I'm currently working on a rather big personal project of a futuristic sniper rifle with a lot of moving parts. Workflow is that I will render both the highpoly in some raytracer, probably Redshift, and create a pbr…
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
I enjoy using Yeti over Xgen as a newbie in 3D grooming, but I don't know if hair created in Yeti can be imported into Marmoset like how Xgen hair can be converted to polygons. Or at the very least, can we use Yeti to make hair cards?
Hello all, We're looking for an Earth zoom-in one shot from space to a central Africa location (Rwanda) - please see the following brief: * The camera moves a constant speed closer and closer to Earth as it spins slowly in space. Photoreal. The Earth fills most of the fame. Africa is clearly in view. (4 -5 seconds.) * We…
Happy Xmas everyone, For this holiday I am trying to learn something that I haven't been able to do in the past 6 months: get Maya viewport and Unity engine to render a PBR model as close to Substance Painter as possible (Such that I can be pretty confident of my SP results, knowing they will look decent in Maya and Unity…