I'll do both, let me get a second rock texture done and I'll start placing those. I'll see if a foamy texture agrees with my shader as well. Now with more rocks
[ QUOTE ] Lead guitarist in a rock/metal/punk band, or failing that, session musician. [/ QUOTE ]Nah man you're way too nice to be a real musician. All rock musicians become asshats eventually
oh, back on topic: Death from Above 1979 <retro sounding, distorted bass, drums and keyboard, no guitar Kaiser Chiefs <awesome retro rock The Faint <retro electronic-rock, depressing lyrics
You joke and yet I already know a good number of studios actually using/testing out things like 3d scanners/photo capture to turn photos into in game assets. Procedural texturing isnt going to be like, "Click the rock button" and my rock texture is created. Its in a way similar to dDo. Using your Normal Map/Height Map you…
Fair enough. Let me ask another then while we see if any other tips roll in (sounds right to me, but you never know if there is a setting tucked somewhere). Some of my team points out seams and are wondering "how can you get seams on your uv borders in mudbox?!" and I say "well, seams are on every piece of art in the…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
Hey all Ive changed gears and decided to work on my hand painted textures for a grander scene in udk. The grass is based off of Jeff Parrott's tutorial and the rocks are based off of Jessica Dinh's rock tutorial.Updated with just the texture sheets.
good effort lad! It rocks. Is this just high poly glory rock or will there be game model outro? I like the back render especially, model seems clean. If only you had done a fender jaguar... i woulda came. No offence.
No im trying to import a displacement map to mask and offset as a base to sculpt out some cliffs/rocks/general rock/stone walls. So far the only fix is to import 8 bit maps and smooth out the weird swirls that happen.
Looking amazing as always! Tho...I cant help but feel that those rocks are the wrong type for that environment. The orange/yellow coloration & stratification feels more like desert rocks than something temperate or lush.