My colleague Ben Garnell, who also worked on some borderlands 2 stuff said that was all just flat faces where different parts met, didn't sound too complicated (but that's just hearsay). I think if you want to mix a lot of crazy, very different guns, it's the only way. it just gets too hard to combine otherwise. We did…
Thank you so much everyone for the feedback, Ive never had better from any other forum . what you guys have said in 4 posts realy opened my eyes, very helpful stuff, ill definitly keep posting here, cheers. For the building model in the top 3 pics; its a low poly model with diffuse and normal maps baked from a highpoly…
if the left and right arms have the same UVs and you're baking ur normal map all at the same time it'll project one on top of the other and you'll get a total mess, if you want mirroring and ur highpoly geo is the same you will have to offest one arm's UVs to either be outside the 1x1 UV square or just scale it down in a…