We're happy to announce that LOST ORBIT is coming out on May 12th, 2015 on Steam and PS4 for $11.99 USDThanks to everyone who followed along with the development of the game! We're excited to finally have a release date and that we can share the final product with everyone! LOST ORBIT is a fast paced and deadly dodge 'em…
In regards to the animation entry. Does the animation have to be "game/in-engine" applicable, so quite short and responsive to the click of a button that normally follows attack animation constraints. As it only says keep in mind the games view. Or do we have free range and we can kinda make it longer, and more shot like…
Popolo Hey! Nice seeing you around, and thanks. I'll try my best! Slooowly, slowly getting somewhere. Spent most of my day eagerly following Emil Mujanovic's lecture at school. Yet again, thank you! And real nice to see you following my thread. I spent some time in the evening making some minor changes after receiving…
Elventy-seven, exactly. It's situational. I know people who are just starting out love their absolutes and concrete rules to follow but that's not how things work. Fuck it up a few times, get yelled at, learn and move on. It's not "how many textures can I use" (blanket statement). It's how many textures can I use for this…
As others have said, your work is really awesome! However, when I first view your portfolio, those first 3 images are really not that awesome. They look good, don't get me wrong, but no where near the amount of awesome epic stuff you have going on if you actually click there and see the work up close (on the following…
Ah ok, cool concept to work off, i don't really know much about UDK so i couldn't help you there sorry but for a quick and dirty fix (if anyone with more experience wants to shoot this idea down feel free! :P) you could just put the image into photoshop and use the magic wand tool to delete the black and fill with grey?…
Hey Hugh! - I know what you're saying about the giant vine. In general I need to work on better understanding WHY something is there opposed to just throwing it in there. I will also adjust the shadows and brighten them up. Thanks! Hey HopeTorture - As for the realistic part, I never really liked going for realism. A) It…
Ok thank you sorry about that I posted this while away from the computer. Anyways here is the data. The first two is how it appears in quixel and a specular only version. The other two is the node editor and below is the mental ray render. According to this article http://quixel.se/tutorial/suite-2-with-mila-in-mental-ray/…
:) Funny you should say that, because this environment is for a new fantasy game called Kingdoms Rise I'm going to call this environment done (as a first draft) for now. Here's a badly put together panorama of the interior from the roof As we complete more of the game's code and play-test within this environment I'm sure…
Whoa! Who are you? And where do you come from? I can tell that you are some kind of ancient master just by the quality of your critique. The entire time I've been trying to get critiques, this is exactly what I wanted! Thank you! And as far as following reference, I followed reference for the body , but not the head. I did…