i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
Hello I'm an artist from Bulgaria looking for work, usually I manage to fit 1 fullbody character into 1 week. https://www.deviantart.com/dqube/gallery https://www.deviantart.com/dqube/journal/Commissions-TOS-863476748
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
@ Denny & toxic_h2o, Thanks kindly for attaching the images. The shaders were authored in PSpad and follow the Unity Shader Lab Surface Shader format and Nvidia CG. The complex surfaces are done in multiple passes with captures of the frame buffer used to create the reflection and refraction. They are both done with a…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
I seem to have gotten 127 clicks on my portfolio, and only 2 interviews, 1 from india. One of the interviews appeared to been a a mistake, since they have not seen my portfolio yet until the zoom interview. It was for a 3d modeling job. As he was looking at it, he had the most confused look on his face, and started to ask…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
well i have raytraced shadows from 1 omni light, 1 no shadows omni, skylight for AO, 14,300 polygon object sub-d'd x3 to 228,200 polygons. I think the raytraced shadows is what scanline is choking on.