Hey Polycount, I'm rigging this thing at the moment, and I've straight away run into problems (I'm a pretty inexperienced rigger) A: Should I build the leg like this? I'm just used to doing double knees, but is it best in this situation? B: How should I do the IK setup? I just put the handle between the base of the leg,…
Hey guys, so I was thinking of making my first 3d print from one of the busts I made and I had some questions I wish someone with some experience in the matter could answer. 1. So from what I know the meshes have to be completely sealed up, but I was wondering if it's necesary to Dynamesh everything together like the…
Hey guys. I am planning out my next project at the moment when I saw D1vers Desert Conception video [ame=" https://www.youtube.com/watch?v=Kl5ocYJyLcY&feature=channel&list=UL"]Making of "The Desert": Conception and Ideation - YouTube[/ame] (Awesome work btw, I know theres a post about it already on here already but incase…
I would remove this from there Overall you are headed in a good direction but it also feels like you have some things in there you could improve upon. The issue with the gun is it's basically all blocks, there doesn't really seem to be a real normal bake, the texture is just odd. I would work on defining materials as well…
To me personally, this looks about as sensable and usefull as that idiotic Thermatake mouse and keyboard with the fan stuck on the front of it "for gamers ultimate grip!" Get a regular cheap IKEA desk, some zip-ties, some double-sided tape, powered USB hub of your own styling choice (class yo!).. Now use double-tape to…
Team name: Fun Spike Games Team TippleTop Project name: TippleTop Brief description: TippleTop is a family friendly, transparent game development project with the goal building a fun community for Fun spike Games, seeing a good portion of the proceeds going towards the childrens charity, the DreamHappy Foundation and…
I think you have a classic case of quantity over quality. Its a struggle for everyone (myself included) Especially when you are trying to build out an appealing portfolio the first time around. Browse artstation and find some portfolios of young industry people and see how you stack up. The zremesher geometry is honestly a…
That collision option was helpful, thanks @Mark Dygert. I'm in the process of laying out and stiching together my UV's and two things crossed my mind: 1) I needed to make a change to the geo after some of my UV's were already flattened and stitched, but after going back through I noticed the UV's got garbled as a result.…
but i dont know how to make it modular. just having few assets for walls, and floors, that wont make it. that works for a house i think. with walls looking all the same . but not here. here look at the first pic, the 1. that is a hero asset. i cannot make this modularly inside ue. just no. i want all the nice bevels u see…
well its not much but im starting to fart out some quick sketches, the idea was from a mercenary type game i started to plan, then didnt the way of all great games! i plan to do a few of these and hopefuly next semester when i start my maya workshop i can get stuck into that. for anybody who has open canvas here's the…