You could also set the high poly objects to display as bounding box (right click, object properties) so you can still interact with them and move them around but they aren't slowing your scene down. Scripting the bounding box toggle would be pretty easy too. EDIT: Yep, crazy simple:( Cursel = selection as array for i=1 to…
Did you add the ears after you created the animation layer? Could you try creating a new animation layer with the ears and see if it works? I suspect the controllers on the animation layer are not being set if you added rigging after creating a animation layer. m
@AtomicArmy Something I would advise at this stage is not to go in with all the details. Like I see the house half fininshed, not all foliage is there, etc... Do a pretty detailed blockout of the WHOLE THING that is simple and clean. Not much noise, no vertex painting, etc... You can add all that later. First you need to…
yeah the difference between using material layers in UE4 vs Substance, is that at runtime UE4 materials are still layered so you're still rendering every single layer in the stack, while the Substance materials are baked down to unique textures so you're only rendering the one layer.
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
Nice enviroment Malcolm! [ QUOTE ] hey, how you get the sharpen as a layer? [/ QUOTE ] 1. Create a new layer, make sure it's at the top of the layer stack so it will be visible. 2. Image > Apply Image 3. Filters > Sharpen > Sharpen 4. Rename "Layer X" to "sharpen", voila!
Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Hey, I figured out why I get the "Unsupported input format" error... The PSD needs a true "Background" layer. Without it I get the error. Select the bottom-most layer, Layer menu > New > Background from Layer. Probably a hotkey for it, whatever. That one was bugging me for a while.
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…