I believe printscreen captures at you desktop resolution, so if you're working on a smaller screen it will be a smaller image. Also possible is that whatever image hosting site you're using is downsizing your images as you upload them, since most people (outside the art community) don't want 2000x1000 images of the family…
Since your images are one large image with all the thumbnails, I suggest you swap out the pop-up viewer and have it load the image source(like when you right click > open in new tab) or break them up into individual images and still use the pop-up viewer. Like AzzaMat said, it took my awhile to realize you scroll…
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
I would get rid of or re-render the photogrammetry forest. As-is, the tree texture looks a little blurry, and your presentation could be improved in all of the renders you show. I'd get rid of the gradient background and the fuzzy brush compositing and do something a bit more streamlined. Also, you should render out assets…
Hey bucket. thanks for the continuing critique! I agree on the lighting, I would have liked to have it pointed more on the backside of the house, but I was trying to match it up with the back ground image I used. Here's the image The siding isn't scaled like the image you posted, It's more like the siding below, but with a…
While putting together the last recap, it occurred to us that we have every featured image still backed up, so why not share the wealth? Here is a collection of every featured recap image from October 2011 to December 2012, 943 images in total. Some of the more recent images have been scaled to our news post dimensions,…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
Hi, Great job—this thread keeps getting better every time I check in. I’d suggest updating your first post to feature your latest image right at the top. For your shots, you might want to refine the composition a bit. Try positioning the camera lower and angling it upward toward the Spider Robot to give it a more imposing…
I'm pretty confident it would need separating into separate textures in the same way that PSDs are broken up cos the texture formats available to designer only support 4 channels - but yes. I may have mixed up my terminology - it's been a few years since I poked around with openexr - but I was under the impression that a…
I posted the same reply over on the Foundry forums; You'll need to set the color dodge of the normal map to linear. You should be able to select the texture then set it's color space in the Image Still properties. The colour space of images is set by the bit depth of the image, rather than it's use. So 8bit images will be…