Hello! I am Jason and I am currently available for a 3D artist position. I am based in Los Angeles, California. You can reach me by e-mail at JasonMoran3d@gmail.com Please feel free to view my portfolio at http://jasonmoran3d.com/ I appreciate your time. Main Skills: High / Low Poly modeling -Digital Sculpting -Retopology…
Hi everyone! I am currently working on a small diorama-esque environment for a current uni assignment. The theme is a rocky forest. I decided to set it season-wise between autumn and winter. Since I mostly work towards handpainted 3D models, I wanted to try out a new Pipeline and learn PBR! Here is my current progress.…
Personal project - Dieselpunk Racer A vehicle from a world I'd like to build, aiming at next gen polycounts (100k+). I've not really done a bigger hard surface project using high polycounts, mostly been doing handpainted stuff for the last year or 2. Also want to use this project to get into Substance properly after…
Hey everyone, I recently finished this guy in anticipation for Age of Ultron. Although it is done, I do not mind getting critiques on his model/uvs/textures anything. It will help me improve my future work. The model is made as a game asset, as something that would fit a toon handpainted environment like Wow and LoL. Based…
Hi ! So, my name is Fred Mafra aka. FredSkin, experienced mainly in UDK Engine. I work with 3ds Max since years now, samewise with Photoshop and 3D Coat. I always felt comfortable with Fantasy/Medieval environnements, and Cities landscapes. My skills : - Modelling - Texturing (currently practising handpainted textures) -…
I'm undecided whether to use normal maps or not with this project. I have been really inspired by a lot of diffuse-only handpainted artwork recently and may just end up using my sculpts to bake ao and cavity etc from. I have made a little bit of progress the last couple of weeks, but nothing super exciting to show. I did…
They update way too rarely, and have too few videos for subscription. I recommend just buying the videos you need individually. Especially off Udemy, since they have sales often. Or just sub for 1 or 2 months, and binge through the few videos you're interested in. The videos themselves are good, but only if you use their…
thanks for comments. King Mango: You are right about the thin white looking scratches about hard edges. It old handpainting with simple brush. This is the method that i only know for doing this. I tried to have very bright metal on top of everything and then paint, but it was just too blury. Samfisher84: hey, this is much…
This is, personally, a godsend for me. My texture skills aren't the best and when trying to create my own textures from photo reference and handpainting, it often results in huddling in a corner and crying into my shirt. Nobody wants to see that. Having a base of textures to go off of that are designed to work with games…
Well it's tricky isn't it, because an "oldshool lowpoly" model (say : Ape Escape/Kingdom Hearts PS2 era) wouldn't need much geo at all (under typical game engine rendering of that era), because the shading would be very soft and even a polygonal-looking trim in the texture at the end of a sleeve wouldn't be shocking. Yet…