Sorry for the slightly over 1 year later delayed response: Exporting in the input maps resolution fixes the issue. It would be nice tho if marmoset can fix that during the export itself (it's still blurry in the latest version 4.06). Thanks for the help!
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…
Hello everyone, and a happy new year 2024 ! Those assets you all have been making are looking really great ! Here's my contribution to the Subway environment : For this one, I decided to leave my comfort zone and go back to UE4 after a long period of sticking with Unity. So, more than just creating models, I also wanted to…
I would highly recommend checking out this excellent article: GPU performance for Game Artists. Pay particular attention to the section called Memory Bandwidth and Textures https://www.gamedev.net/articles/programming/graphics/gpu-performance-for-game-artists-r4632/ The Texture Fetch time can affect performance of the GPU…
True for the IRA pre-70s, but as of the 1980s, they were modernising heavily - mainly thanks to fundraising in the USA thanks to NORAID, arms smuggled in via Libya/Eastern Europe, and attacking some army bases (Mainly scandanvian ones). They had quite a lot of high tech gear available to them, including some SAM-7s (Never…
Hey! Happy you like it. The page-turn death screen sounds really cool! But I am not necessarily going for a paper look, so, when it comes to enemies, I want a juicy blood particles and body parts, ideally followed with nice decals. From gameplay side of things, I want to experiment more with melee combat and physics…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcoms Dead Rising 2. We have lots of new exciting work to be done,…
Hello everybody! I'm new here and is there a better way than starting "What software should I use" thread to introduce myself?! :poly114: Actually, this isn't really the beginner's thread as I'm 33 and previously experienced in 3d. What I'm new to is 3D animation for games in particular. I have some experience with…