Oh man thank you so much for these words hahaha, you don't know how much this means to me! Please let me know how your Biscuit Dear Santa turned out! <3
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hey guys!This is the first time I'm posting here I guess.I've done this work inspired by Cristopher Uminga's concept and also by Guardians of the galaxy movie. I used 3ds max,vray,zbrush and photoshop. That's Baby Groot =B
And here is the final-ish vertexblend material in UDK. It interpolates b/w the painted and exposed brick as well as the painted brick and that black mold stuff you see in the concept art:
This remind me my childhood. There was an extremely dark and bloody book based on Estonian folklore. An image for example: http://img3.nnm.ru/3/b/9/2/2/3b922f01860151e674d3425c00fbe019_full.jpg
A) It looks too high tech, like a circuit board blade or something like that. B) Details that small will smudge after the texture resizing and will be barely visible from the ingame view.
There's a good Photoshop script I learned about that can stretch your edge selection to create padding. http://www.flamingpear.com/download.html It's in the Free Plugins - It's a Filter called Solidify B
Great googily-moogily. Those look pretty sweet. As a prop artist is -this- what I should be doing? Concepting whole environments and making a scene with a theme to it? -Andrew B. Chason