Hi everyone, I've been trying my hand at character modeling as I'm the only modeler in a small indie team at the moment and we need some unique characters. Managed to research most subjects but when it comes to rigging facial hair to move realistically with face deformations and well, it's been difficult. I'm using Blender…
Hello everyone! I decided to test myself and the model of the Magpul CTR buttstock. I assembled the model in Blender using Boolean operations, and polished and added chamfers in ZBrush. I painted in Substance Painter, and also drew and transferred the inscriptions and icons via Photoshop. I made renders and mini-animations…