Convert surface normal to screen-space (you always want the sphere map to be mapped in screen-space). Use this normal as UV coordinate to sample from texture. The ss. normal will probably be in -1 to 1 range, while UV's are in 0-1 range. Plus, the normals need to start sampling from the center of the texture. So, divide…
What an exciting project! I got to work alongside the extremely talented sculptor/animator/wizard T_Vidotto and the Skywrath loving TI5 champion the one and only AUI_2000! Click the logo below to see the set on the workshop! Here's the awesome SFM video that T_Vidotto made showcasing the set and all its bells and whistles:…
Okay, here are some new screens from the Btr. Finally both the wheels and the bottom side got a texture now. The bottom itself is quite rough and has quite a bad resolution because it's only a nice to have feature for me. Also added details and increased the AO on the chassis texture. Still to do: Creating specular map for…
It's probably just personal preference but I think the light boxes are just nasty, I also find that they don't always allow for right click save and they are still constrained to the size of your browser screen. So If I want to view someone's image in all its glory on my Ipad I can't as it still won't go bigger than the…
would have been cool to see it on the big screen, but the only theatrical screening it got was at the tribeca film festival which i couldnt attend due to time constraints. which was a pity. the porn industry went massive with the internet but that growth wasnt reflected in a growth in sales, the production cost is also…
Alright... After going through this last link, to me it looks like basically you are calculating with screen space taken by certain stuff - example of sky. I could imagine a way of looping things on the cpu (queue-ing them) reading values from your resulting hzb passes, and apply raw / generic culling code - do not render…
Hi guys, thanks so much for the replies and suggestions, I've tried to implement them! I'm having a lot of trouble with screenshots. UDK isn't picking up the post process effects using tiled shot and I'm having to use 'snapshot' with F9, and because of my small laptop screen they're terrible quality! I'm really struggling…
Just a FYI... adding split screen isnt as easy as you would think. To keep graphics high, and quality overall up. xbox or ps3 simply cant push double everything at 1 time. So its either drop quality by half, and split screen or full rez with just 1 person at a time. It sucks, i know. but that's how the math works. You will…
i have worked on 3 ds titles(Call of duty modern warfare:moblizied//Call of duty:Black ops//Goldeneye Ds) and the trick to environments are tillable textures.Vert color like people said is your best friend when doing the environments. Keep in mind that ds can only handle 2000 polys on screen at once so you have to plan…
well, specs are one thing (and i would expect any half decent laptop to run max and photoshop, really) but make sure you research failure rates and typical problems your desired model may have and compare warranty policies. these things can run pretty hot which may lead to a short lifespan. screen resolution and…