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Re: Dota 2 Monthly Community 'Noob' Challenge - February 2014
Reply by
GhostDetector
·
Feb 2014
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Dota 2
Here are updates. When polypainting, should I merge all my subtools into one subtool?
4 results
Re: Quick Save Maps Free Edition
Reply by
FelixSchl
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Aug 2014
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Technical Talk
would either of you mind creating a pull request on github so I can merge it?
Re: NeoFur - Real-time fur solution
Reply by
cman2k
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Apr 2016
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Technical Talk
Thanks guys! Jerc - you may be interested in this one ;) https://twitter.com/cman2k/status/723651729779085312
Re: SD - Custom Shortcuts & Maximize Graph
Reply by
cartermrobbinson
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Feb 2015
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Adobe Substance
Hi Jerc, Thank you. Do you know if these are things that are on the roadmap for future versions of SD?
Re: Unity Level Editing and Maya
Reply by
stefaum
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Mar 2013
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Unity
A good tip is to always merge objects that share the same texture/material, it will help to reduce drawcalls
Re: Split geometry in ZBrush - is there a fix for this?
Reply by
Kot_Leopold
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May 2012
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Technical Talk
Thanks Donavonyoung. I went to Maya and manually merged all the verts. Worked like a charm.
3 results
Re: New to Polycount
Reply by
MarcPierre
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Dec 2013
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General Discussion
I am Marc Pierre from Florida and I am also an professional employee in a company.
Re: UT2004 installation problem
Reply by
sundance
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Feb 2005
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General Discussion
no, i installed it on my dad's machine merely to see if the disc was buggered, and then after playing it, removed it.
Re: recent thoughts about 9/11
Reply by
aesir
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Sep 2005
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General Discussion
I see, NOW it all comes to light. This is no mere government scheme. THIS IS ALL YALE'S DOING!!!
Re: Blending Hi-poly Normal Maps with 2D Normal Maps
Reply by
MoP
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Jan 2005
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Technical Talk
Yep, if you Overlay, merge down the layers, then Normalize (with NVidia plugin), that should do the trick.
2 results
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