Got it! My final advice to people who may be sharing my same difficulties -- although it has definitely helped me a lot to scour the internet, reading and asking questions to try and understand map baking, the fact is that it is a time consuming and kind of unforgiving part of of the process. Buuuuut, man! Marmoset Toolbag…
I would just say beware of the self help book market too much, I like the war of art myself there is a reason that one comes up so highly rated is because it practically lays out the resistance you can face in a pretty pragmatic way. but every now and then I run into the kind of person that is picking up "the secret" or…
Great work so far Yura. After looking at the differences between your last two updates it looks like you might be reaching your creative limit with this scene (no offense). I suggest taking a break to read up on the fundamentals of environment composition and level design. Taking a step back and focusing on the fundamental…
Yeah. That was some of the worst CG work I've ever seen... How can you look at that...and then look at any recent game and think "yeah, I'm good enough"? He needs to go to art school, screw game dev technical school. I started reading the article, wanting to give the guy a break...I mean...I've been into game art & 3d for…
n88tr: the mag release is separate geometry. I_R_Hopo: That could work I guess, but im going high to low poly so the turbo smoothed cylinder is actually 12 sides. If it were 32 sides, wouldnt that mean that my low poly one would have to be like in the 20's still just to keep the shape or silhouette? SouthpawSid: Hola's…
@Neox: Ah... duh! Sorry for some reason I read your post and didn't even think about the actual problem. This will work though! Import texture with FlipBook checked Add FlipbookSample and use it as your diffuse instead of a TextureSample Go to the textures properties (double click it) and set the horizontal and vertical…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
i think you'll likely end up wanting to break it down into reuseable pieces so that only things local to the player can be loaded as needed and also so you benefit from instancing, however since you already have complete models that are organized a certain way, I think it wouldn't be a bad idea to drop those in your game…
Alright, to put the matter to rest once and for all, here are a few more tests, in a realsitic(and very similar to this) situation. A. High res modeled with details that "match" the roundness of the low(without treads) B. High res modeled with details that "match" the roundness of the low(with treads) C. High res modeled…