maya 2018 . i mean the brush that control the primitives (placing and shaping guides). B+DRAG is the size of the brush but the length of guides? ps i am trying to make eyelashes
Just a heads up they are back to being called Irrational Games. http://irrationalgames.com/ edit: bah just noticed it was mentioned a few posts up. Cool site though. B
Hey guys!This is the first time I'm posting here I guess.I've done this work inspired by Cristopher Uminga's concept and also by Guardians of the galaxy movie. I used 3ds max,vray,zbrush and photoshop. That's Baby Groot =B
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
And here is the final-ish vertexblend material in UDK. It interpolates b/w the painted and exposed brick as well as the painted brick and that black mold stuff you see in the concept art:
This remind me my childhood. There was an extremely dark and bloody book based on Estonian folklore. An image for example: http://img3.nnm.ru/3/b/9/2/2/3b922f01860151e674d3425c00fbe019_full.jpg
A) It looks too high tech, like a circuit board blade or something like that. B) Details that small will smudge after the texture resizing and will be barely visible from the ingame view.
There's a good Photoshop script I learned about that can stretch your edge selection to create padding. http://www.flamingpear.com/download.html It's in the Free Plugins - It's a Filter called Solidify B