So, the following is a personal oppinion completely, and you can take is as you want: Often, when people say "so this is a RANDOM monster" what I often hear is "so, I dont wanna worry too much about nailing human proportions and anatomy". So you are making a monster which is being infected by somekind of symbiotic thing.…
inhouse as a full time employee working with company equipment? can't imagine an employer letting you install your private software on that, not in any halfway organised studio i'd say. but you might be able to convince them to get you a licence, especially since it's not a particularly expensive program. as for having a…
looking great dude, love that jacket! A couple of things that caught my eye. The crease on his left leg, just below the jacket looks slightly out of place, whether it's because it looks a bit deep or if it's because there aren't any other subtle creases next too it I'm not sure. As for ole' capt'n Morgans face, I think the…
It does look very flat, a lot of it is the empty room with the pure green walls and brown floor, they are a very similar hue and saturation, so when the light starts bouncing it flattens the image. Adding specular to the floor will help the light bounce and pick up illumination. Making the floor darker or separating the…
Hey, it's starting to get there! The face though is still in my opinion very masculine. I think it's because of the chin being too angular, the edges below the eyes being too sharp, and the eybrows arch too big. The neck can be narrower, and the lips with a more feminine shape. The anatomy is cool but maybe a bit too…
I just moved from the video game industry to the film industry. I was using Max, photoshop, and zbrush while making games. I'm now using Maya, Zbrush, mari & photoshop. For me replacing photoshop is just impossible ! Even if mari is cool and a great software. I tried to do everything inside mari at first but immediately i…
Hey dude, 3d scanning technician here - I can't say much about the kinect (never used it!) but for my 2 cents, much like Alec Moody said, photogrammetry software such as 123d catch or Agisoft an so on would be much more useful for gamer art. The biggest reason for me is texure quality. With camera based solutions you will…
For item 1, this all stems from daily drawing practice. Just draw things that you see in the world around you. Anything that strikes your fancy, draw it. Inside of the commuter train you take to get to school. A tree on the street. Someone's ear. Buy or make a sketchbook and draw, draw, draw. Your ability will only grow if…
My personal opinion is: I hated normalmapping when appeared. I kinda cant stand to make a model all the day adding details over details then spend alot of time doing the lowpoly model then bake and bla bla. But time but time, I gonna used to it and I must admit: Its different but can be fun anyway. Especially with apps…
my 2 cents: <font color="yellow">FORM 1st!</font> (then lighting [which i didn't show]) <font color="red">then TEXTURE!</font> how are you using the smudge tool? are you using it to create values? do it this way instead: [ QUOTE ] while using the brush tool, if you hit alt, the brush tool will turn into the eyedropper tool…