Good call, It may also be that I suck at rendering in maya and for some reason the DoF is super high be default. Anyone have any good tutorials for mental ray rendering in Maya?
I actually haven't decided yet I just want to create a nice scene by the bay but I'm debating if I want to render with maya mental ray or with unreal engine 4
beautiful texturing blaizer! i'm doing a couple scene a day (model/texture/light) personal tests, here's the first. mental ray render, only postwork on this was adding the depth blur.
Using omni lights might seem like a good idea because its a big ball of light, but you can get yourself in trouble quickly. They also can take a lot longer to render because they shoot rays of light out all over the place, even out into the void which turns out to be a waste of time. Direct and spot lights shoot the same…
Greetings Polycount! I've been working with 3D graphics for awhile now, but most of my experience has been on the broadcast side of things. I'm hoping to do more game assets in the future so I'm gearing my personal projects towards that when I have time. Here is the first piece I did using high poly baking and whatnot: The…
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Depends on the viewing device, the rendering pipeline, and texturing process. Haven't done much with sRGB for game work, but I pay attention to a linear workflow when rendering stuff in Mental Ray.
:) Hello everyone! It's my first day here. I might be a little out of place here because I am working on a 3D animation film and not a videogame. But all the same I need to float this anyway... I am working on a script for an animated film about the English rock group Led Zeppelin. The film is called "Friends" and takes…
Hello. This is my first post on here. I'm currently working on a character for my Character class that will eventually be put into a game. His name is Rad. I'm just looking for some critique or just what you think. I am about to start the sculpting process.